

Several titles, which may see degraded visuals with FPS Boost enabled, also have the feature disabled by default. With Microsoft winding down the Xbox backward compatibility program following the final additions in November 2021, we wouldn't expect to see any more games added to this list moving forward.īelow follows the complete list of Xbox Series X/S FPS Boost titles so far, coupled with their target framerates when the feature is enabled. The latest addition to the service debuted during the Xbox 20th anniversary show, bringing original Xbox and Xbox 360 games to Xbox FPS Boost for the first time. The largest expansion of the feature brought over 70 new games with FPS Boost support, with Dark Souls III the most recent standalone addition. With little work from game developers, expect more FPS Boost titles to hit Xbox Series X and Series S over the months ahead. The feature has since picked up support from top publishers like Electronic Arts, Ubisoft, Bethesda, and Square Enix, enhancing several top experiences from the Xbox One generation. Microsoft launched Xbox FPS Boost in March 2021, starting with a small initial wave of titles, and since expanded with regular new additions. Despite not increasing the number of pixels on the screen, a higher framerate can be more pleasant to look at simply because there's less judder and blur. Higher frames means better performance, smoother gameplay and less input lag.

It's even expanding the list of Xbox Series X|S games with 120 FPS support. It makes older titles automatically run smoother on the new systems, delivering a massive upgrade over standard backward compatibility. These games would be "locked" at fixed framerates in software, meaning they won't see improvements on Xbox Series X and Series S under normal conditions.įPS Boost delivers a fast and easy way to bring higher framerates to existing Xbox One games on next-generation hardware without the additional development resources required for a formal Xbox Series X|S Optimized patch. While the Xbox One X hoped to deliver 4K resolution at 60 FPS, later years would expose several hardware limitations, with many graphically demanding releases settling at just 30 FPS.
